C++ Destructor Naming Rules

In C++, the naming convention for a destructor is to use a tilde (~) followed by the class name. The specific naming convention is as follows:

~ClassName()

ClassName is the name of the class that you have defined.

Please pay attention to the following points:

  1. empty
  2. A tilde (~) is used as part of the identifier for a destructor function.
  3. The name of the destructor must be identical to the class name, just preceded by a tilde.

Here is an example that demonstrates the naming convention for a class named Person and its destructor function:

class Person {
public:
    // 构造函数
    Person() {
        // 构造函数的实现
    }

    // 析构函数
    ~Person() {
        // 析构函数的实现
    }
};

When you create an object of a class, the destructor function will be automatically called when the object is destroyed. This allows for performing some cleanup tasks, such as releasing allocated memory or closing open files.

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