C++ Destructor Naming Rules
In C++, the naming convention for a destructor is to use a tilde (~) followed by the class name. The specific naming convention is as follows:
~ClassName()
ClassName is the name of the class that you have defined.
Please pay attention to the following points:
- empty
- A tilde (~) is used as part of the identifier for a destructor function.
- The name of the destructor must be identical to the class name, just preceded by a tilde.
Here is an example that demonstrates the naming convention for a class named Person and its destructor function:
class Person {
public:
// 构造函数
Person() {
// 构造函数的实现
}
// 析构函数
~Person() {
// 析构函数的实现
}
};
When you create an object of a class, the destructor function will be automatically called when the object is destroyed. This allows for performing some cleanup tasks, such as releasing allocated memory or closing open files.