C# Inheritance vs Interfaces: Key Differences
In C#, there are some differences between inheritance and interfaces when it comes to sharing code and extending functionality between objects.
Inheritance:
- Inheritance is a relationship between classes that is used to create a new class (subclass/derived class) that can inherit properties and methods from an existing class (superclass/base class).
- Subclasses have access to the public and protected members of the parent class, as well as inherit the behavior and state of the parent class.
- A class can only inherit from one parent class, which is known as single inheritance.
Interface:
- An interface specifies a set of methods, properties, and events without providing implementation details.
- A class can implement one or multiple interfaces to gain access to the behaviors defined in the interface.
- Interfaces can be used as a form of polymorphism, as a class can implement multiple interfaces.
- By default, methods in an interface are public, and a class must provide implementations to meet the requirements of the interface.
Summary:
- Inheritance is used to establish hierarchical relationships between classes, where subclasses inherit attributes and methods from their parent class and can customize functionality by extending or overriding methods.
- Interfaces are used to define the behavior specifications of a class, with a class being able to implement multiple interfaces to provide specific functionalities by implementing the methods within the interfaces.
- Inheritance is a tightly coupled relationship where there is a dependency between subclasses and superclasses, while interfaces represent a loosely coupled relationship where classes only need to adhere to the interface specifications.
- Inheritance relationships are static and can only be determined at compile time, while interface implementation relationships can be dynamically determined at runtime.