{"id":5319,"date":"2024-03-14T02:41:51","date_gmt":"2024-03-14T02:41:51","guid":{"rendered":"https:\/\/www.silicloud.com\/blog\/how-to-write-a-code-for-a-greedy-snake-game-in-c\/"},"modified":"2025-08-01T13:30:52","modified_gmt":"2025-08-01T13:30:52","slug":"how-to-write-a-code-for-a-greedy-snake-game-in-c","status":"publish","type":"post","link":"https:\/\/www.silicloud.com\/blog\/how-to-write-a-code-for-a-greedy-snake-game-in-c\/","title":{"rendered":"Build a Snake Game in C++"},"content":{"rendered":"<p>Here is a simple example of a C++ snake game code.<\/p>\n<pre class=\"post-pre\"><code><span class=\"hljs-meta\">#<span class=\"hljs-keyword\">include<\/span> <span class=\"hljs-string\">&lt;iostream&gt;<\/span><\/span>\r\n<span class=\"hljs-meta\">#<span class=\"hljs-keyword\">include<\/span> <span class=\"hljs-string\">&lt;conio.h&gt;<\/span><\/span>\r\n<span class=\"hljs-meta\">#<span class=\"hljs-keyword\">include<\/span> <span class=\"hljs-string\">&lt;windows.h&gt;<\/span><\/span>\r\n\r\n<span class=\"hljs-keyword\">using<\/span> <span class=\"hljs-keyword\">namespace<\/span> std;\r\n\r\n<span class=\"hljs-type\">bool<\/span> gameOver;\r\n<span class=\"hljs-type\">const<\/span> <span class=\"hljs-type\">int<\/span> width = <span class=\"hljs-number\">20<\/span>;\r\n<span class=\"hljs-type\">const<\/span> <span class=\"hljs-type\">int<\/span> height = <span class=\"hljs-number\">20<\/span>;\r\n<span class=\"hljs-type\">int<\/span> x, y, fruitX, fruitY, score;\r\n<span class=\"hljs-type\">int<\/span> tailX[<span class=\"hljs-number\">100<\/span>], tailY[<span class=\"hljs-number\">100<\/span>];\r\n<span class=\"hljs-type\">int<\/span> nTail;\r\n<span class=\"hljs-keyword\">enum<\/span> <span class=\"hljs-title class_\">eDirection<\/span> { STOP = <span class=\"hljs-number\">0<\/span>, LEFT, RIGHT, UP, DOWN };\r\neDirection dir;\r\n\r\n<span class=\"hljs-function\"><span class=\"hljs-type\">void<\/span> <span class=\"hljs-title\">Setup<\/span><span class=\"hljs-params\">()<\/span>\r\n<\/span>{\r\n    gameOver = <span class=\"hljs-literal\">false<\/span>;\r\n    dir = STOP;\r\n    x = width \/ <span class=\"hljs-number\">2<\/span>;\r\n    y = height \/ <span class=\"hljs-number\">2<\/span>;\r\n    fruitX = <span class=\"hljs-built_in\">rand<\/span>() % width;\r\n    fruitY = <span class=\"hljs-built_in\">rand<\/span>() % height;\r\n    score = <span class=\"hljs-number\">0<\/span>;\r\n}\r\n\r\n<span class=\"hljs-function\"><span class=\"hljs-type\">void<\/span> <span class=\"hljs-title\">Draw<\/span><span class=\"hljs-params\">()<\/span>\r\n<\/span>{\r\n    <span class=\"hljs-built_in\">system<\/span>(<span class=\"hljs-string\">\"cls\"<\/span>);\r\n    <span class=\"hljs-keyword\">for<\/span> (<span class=\"hljs-type\">int<\/span> i = <span class=\"hljs-number\">0<\/span>; i &lt; width + <span class=\"hljs-number\">2<\/span>; i++)\r\n        cout &lt;&lt; <span class=\"hljs-string\">\"#\"<\/span>;\r\n    cout &lt;&lt; endl;\r\n\r\n    <span class=\"hljs-keyword\">for<\/span> (<span class=\"hljs-type\">int<\/span> i = <span class=\"hljs-number\">0<\/span>; i &lt; height; i++)\r\n    {\r\n        <span class=\"hljs-keyword\">for<\/span> (<span class=\"hljs-type\">int<\/span> j = <span class=\"hljs-number\">0<\/span>; j &lt; width; j++)\r\n        {\r\n            <span class=\"hljs-keyword\">if<\/span> (j == <span class=\"hljs-number\">0<\/span>)\r\n                cout &lt;&lt; <span class=\"hljs-string\">\"#\"<\/span>;\r\n            <span class=\"hljs-keyword\">if<\/span> (i == y &amp;&amp; j == x)\r\n                cout &lt;&lt; <span class=\"hljs-string\">\"O\"<\/span>;\r\n            <span class=\"hljs-keyword\">else<\/span> <span class=\"hljs-keyword\">if<\/span> (i == fruitY &amp;&amp; j == fruitX)\r\n                cout &lt;&lt; <span class=\"hljs-string\">\"F\"<\/span>;\r\n            <span class=\"hljs-keyword\">else<\/span>\r\n            {\r\n                <span class=\"hljs-type\">bool<\/span> print = <span class=\"hljs-literal\">false<\/span>;\r\n                <span class=\"hljs-keyword\">for<\/span> (<span class=\"hljs-type\">int<\/span> k = <span class=\"hljs-number\">0<\/span>; k &lt; nTail; k++)\r\n                {\r\n                    <span class=\"hljs-keyword\">if<\/span> (tailX[k] == j &amp;&amp; tailY[k] == i)\r\n                    {\r\n                        cout &lt;&lt; <span class=\"hljs-string\">\"o\"<\/span>;\r\n                        print = <span class=\"hljs-literal\">true<\/span>;\r\n                    }\r\n                }\r\n                <span class=\"hljs-keyword\">if<\/span> (!print)\r\n                    cout &lt;&lt; <span class=\"hljs-string\">\" \"<\/span>;\r\n            }\r\n\r\n            <span class=\"hljs-keyword\">if<\/span> (j == width - <span class=\"hljs-number\">1<\/span>)\r\n                cout &lt;&lt; <span class=\"hljs-string\">\"#\"<\/span>;\r\n        }\r\n        cout &lt;&lt; endl;\r\n    }\r\n\r\n    <span class=\"hljs-keyword\">for<\/span> (<span class=\"hljs-type\">int<\/span> i = <span class=\"hljs-number\">0<\/span>; i &lt; width + <span class=\"hljs-number\">2<\/span>; i++)\r\n        cout &lt;&lt; <span class=\"hljs-string\">\"#\"<\/span>;\r\n    cout &lt;&lt; endl;\r\n    cout &lt;&lt; <span class=\"hljs-string\">\"Score: \"<\/span> &lt;&lt; score &lt;&lt; endl;\r\n}\r\n\r\n<span class=\"hljs-function\"><span class=\"hljs-type\">void<\/span> <span class=\"hljs-title\">Input<\/span><span class=\"hljs-params\">()<\/span>\r\n<\/span>{\r\n    <span class=\"hljs-keyword\">if<\/span> (_kbhit())\r\n    {\r\n        <span class=\"hljs-keyword\">switch<\/span> (_getch())\r\n        {\r\n        <span class=\"hljs-keyword\">case<\/span> <span class=\"hljs-string\">'a'<\/span>:\r\n            dir = LEFT;\r\n            <span class=\"hljs-keyword\">break<\/span>;\r\n        <span class=\"hljs-keyword\">case<\/span> <span class=\"hljs-string\">'d'<\/span>:\r\n            dir = RIGHT;\r\n            <span class=\"hljs-keyword\">break<\/span>;\r\n        <span class=\"hljs-keyword\">case<\/span> <span class=\"hljs-string\">'w'<\/span>:\r\n            dir = UP;\r\n            <span class=\"hljs-keyword\">break<\/span>;\r\n        <span class=\"hljs-keyword\">case<\/span> <span class=\"hljs-string\">'s'<\/span>:\r\n            dir = DOWN;\r\n            <span class=\"hljs-keyword\">break<\/span>;\r\n        <span class=\"hljs-keyword\">case<\/span> <span class=\"hljs-string\">'x'<\/span>:\r\n            gameOver = <span class=\"hljs-literal\">true<\/span>;\r\n            <span class=\"hljs-keyword\">break<\/span>;\r\n        }\r\n    }\r\n}\r\n\r\n<span class=\"hljs-function\"><span class=\"hljs-type\">void<\/span> <span class=\"hljs-title\">Logic<\/span><span class=\"hljs-params\">()<\/span>\r\n<\/span>{\r\n    <span class=\"hljs-type\">int<\/span> prevX = tailX[<span class=\"hljs-number\">0<\/span>];\r\n    <span class=\"hljs-type\">int<\/span> prevY = tailY[<span class=\"hljs-number\">0<\/span>];\r\n    <span class=\"hljs-type\">int<\/span> prev2X, prev2Y;\r\n    tailX[<span class=\"hljs-number\">0<\/span>] = x;\r\n    tailY[<span class=\"hljs-number\">0<\/span>] = y;\r\n    <span class=\"hljs-keyword\">for<\/span> (<span class=\"hljs-type\">int<\/span> i = <span class=\"hljs-number\">1<\/span>; i &lt; nTail; i++)\r\n    {\r\n        prev2X = tailX[i];\r\n        prev2Y = tailY[i];\r\n        tailX[i] = prevX;\r\n        tailY[i] = prevY;\r\n        prevX = prev2X;\r\n        prevY = prev2Y;\r\n    }\r\n\r\n    <span class=\"hljs-keyword\">switch<\/span> (dir)\r\n    {\r\n    <span class=\"hljs-keyword\">case<\/span> LEFT:\r\n        x--;\r\n        <span class=\"hljs-keyword\">break<\/span>;\r\n    <span class=\"hljs-keyword\">case<\/span> RIGHT:\r\n        x++;\r\n        <span class=\"hljs-keyword\">break<\/span>;\r\n    <span class=\"hljs-keyword\">case<\/span> UP:\r\n        y--;\r\n        <span class=\"hljs-keyword\">break<\/span>;\r\n    <span class=\"hljs-keyword\">case<\/span> DOWN:\r\n        y++;\r\n        <span class=\"hljs-keyword\">break<\/span>;\r\n    <span class=\"hljs-keyword\">default<\/span>:\r\n        <span class=\"hljs-keyword\">break<\/span>;\r\n    }\r\n\r\n    <span class=\"hljs-keyword\">if<\/span> (x &gt;= width)\r\n        x = <span class=\"hljs-number\">0<\/span>;\r\n    <span class=\"hljs-keyword\">else<\/span> <span class=\"hljs-keyword\">if<\/span> (x &lt; <span class=\"hljs-number\">0<\/span>)\r\n        x = width - <span class=\"hljs-number\">1<\/span>;\r\n\r\n    <span class=\"hljs-keyword\">if<\/span> (y &gt;= height)\r\n        y = <span class=\"hljs-number\">0<\/span>;\r\n    <span class=\"hljs-keyword\">else<\/span> <span class=\"hljs-keyword\">if<\/span> (y &lt; <span class=\"hljs-number\">0<\/span>)\r\n        y = height - <span class=\"hljs-number\">1<\/span>;\r\n\r\n    <span class=\"hljs-keyword\">for<\/span> (<span class=\"hljs-type\">int<\/span> i = <span class=\"hljs-number\">0<\/span>; i &lt; nTail; i++)\r\n    {\r\n        <span class=\"hljs-keyword\">if<\/span> (tailX[i] == x &amp;&amp; tailY[i] == y)\r\n            gameOver = <span class=\"hljs-literal\">true<\/span>;\r\n    }\r\n\r\n    <span class=\"hljs-keyword\">if<\/span> (x == fruitX &amp;&amp; y == fruitY)\r\n    {\r\n        score += <span class=\"hljs-number\">10<\/span>;\r\n        fruitX = <span class=\"hljs-built_in\">rand<\/span>() % width;\r\n        fruitY = <span class=\"hljs-built_in\">rand<\/span>() % height;\r\n        nTail++;\r\n    }\r\n}\r\n\r\n<span class=\"hljs-function\"><span class=\"hljs-type\">int<\/span> <span class=\"hljs-title\">main<\/span><span class=\"hljs-params\">()<\/span>\r\n<\/span>{\r\n    <span class=\"hljs-built_in\">Setup<\/span>();\r\n    <span class=\"hljs-keyword\">while<\/span> (!gameOver)\r\n    {\r\n        <span class=\"hljs-built_in\">Draw<\/span>();\r\n        <span class=\"hljs-built_in\">Input<\/span>();\r\n        <span class=\"hljs-built_in\">Logic<\/span>();\r\n        <span class=\"hljs-built_in\">Sleep<\/span>(<span class=\"hljs-number\">10<\/span>);\r\n    }\r\n\r\n    <span class=\"hljs-keyword\">return<\/span> <span class=\"hljs-number\">0<\/span>;\r\n}\r\n<\/code><\/pre>\n<p>Please note that this is just a simple example of a snake game code, there may be some functional deficiencies and bugs. Feel free to further improve and optimize the code as needed.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Here is a simple example of a C++ snake game code. #include &lt;iostream&gt; #include &lt;conio.h&gt; #include &lt;windows.h&gt; using namespace std; bool gameOver; const int width = 20; const int height = 20; int x, y, fruitX, fruitY, score; int tailX[100], tailY[100]; int nTail; enum eDirection { STOP = 0, LEFT, RIGHT, UP, DOWN }; eDirection [&hellip;]<\/p>\n","protected":false},"author":14,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_import_markdown_pro_load_document_selector":0,"_import_markdown_pro_submit_text_textarea":"","footnotes":""},"categories":[1],"tags":[381,450,613,1940,5769],"class_list":["post-5319","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-c-programming","tag-c-tutorial","tag-code-example","tag-game-development","tag-snake-game"],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v21.5 (Yoast SEO v21.5) - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Build a Snake Game in C++ - Blog - Silicon Cloud<\/title>\n<meta name=\"description\" content=\"Complete C++ snake game code tutorial. 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