What are the methods of inter-process communication in Unity?
There are several methods for inter-process communication in Unity.
- Communication over the network can be achieved by using the TCP/IP or UDP protocols, with data transfer between processes facilitated by sockets.
- Using shared memory: data can be stored in a shared memory area, allowing different processes to communicate by reading and writing to the shared memory.
- Using a message queue: You can utilize the system’s message queue to achieve asynchronous communication between processes. One process can send a message to the message queue, while another process can receive the message from the queue.
- Pipes can be used for inter-process communication, either through named pipes provided by the system or anonymous pipes. Pipes allow for communication in one direction or both directions.
- By using semaphores and mutex locks, it is possible to control access between processes, as well as achieve synchronization and mutual exclusion between processes.
- Using shared files: Data can be saved to a shared file, and different processes can communicate by reading and writing to the file.
It is necessary to choose the appropriate inter-process communication method according to specific needs and scenarios.