Unity Window Boolean Control Guide

In Unity, one can use code to set the boolean state of a window. First, create a public boolean variable to represent the window’s state, then in the corresponding code, set the value of this variable based on certain conditions to control the window’s visibility.

Here is an example code showing how to set the boolean state of a window.

using UnityEngine;

public class WindowController : MonoBehaviour
{
    public bool isWindowOpen = false;
    
    void Update()
    {
        if (Input.GetKeyDown(KeyCode.Space))
        {
            isWindowOpen = !isWindowOpen; // 切换窗口状态
            SetWindowActive(isWindowOpen);
        }
    }
    
    void SetWindowActive(bool isActive)
    {
        // 根据布尔状态来设置窗口的显示与隐藏
        gameObject.SetActive(isActive);
    }
}

In this example code, we have created a boolean variable isWindowOpen to represent the window’s state, and toggled the window’s status by pressing the space bar. When the window state is true, the SetWindowActive method is called to set the window to a visible state; when the window state is false, the window is set to a hidden state. This way, it is convenient to control the boolean status of the window.

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