Setup OpenGL in Android: Quick Guide
There are a few steps to installing and using OpenGL in Android:
- Create a new project in Android Studio. During the project creation process, choose the “Empty Activity” template and select the “Include C++ Support” option.
- Open the build.gradle file of the project and add the following code in the defaultConfig section.
externalNativeBuild {
cmake {
cppFlags ""
}
}
- Create a folder named “cpp” in the src/main directory of the project, and create a file named “native-lib.cpp” inside. Write OpenGL-related code in this file.
- Add the following code to the CMakeLists.txt file in the project.
cmake_minimum_required(VERSION 3.4.1)
add_library(native-lib SHARED src/main/cpp/native-lib.cpp)
find_library(log-lib log)
target_link_libraries(native-lib ${log-lib})
- The main activity file in Java
public class MainActivity extends AppCompatActivity {
static {
System.loadLibrary("native-lib");
}
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
}
public native void nativeFunction();
}
- Write OpenGL-related code in the native-lib.cpp file.
- Run the project to start using OpenGL on your Android device.
The above outlines the basic steps for installing and using OpenGL in Android. It’s important to note that the specific usage and code writing methods of OpenGL may vary depending on individual needs, so further learning and development can be done based on actual circumstances.