How to extract objects from an image using Unity.
In Unity, the following methods can be used to extract objects from images:
- Create an empty game object to store the objects created from the image.
- Import the image into the Unity project and make sure its “Texture Type” is set to “Sprite (2D and UI)”.
- Create a SpriteRenderer component and set the image as its Sprite property.
- Add a SpriteRenderer component to an empty game object using the following code.
GameObject obj = new GameObject();
SpriteRenderer renderer = obj.AddComponent<SpriteRenderer>();
renderer.sprite = // 设置为图片的Sprite属性
- Further adjustments can be made to the game objects and additional components can be added.
Please note that objects created from images are typically generated dynamically at runtime. If you want to access the object in the editor, you can create a Prefab using the steps above and drag it into the scene. This way, the object will be created every time the scene is run.