How to display an image in the console using C language…

In C language, it is not possible to directly output images to the console. The console only supports text output and cannot display images. If you want to display images in C language, you can use graphics libraries like OpenGL or SDL. These libraries provide functions for drawing graphics and can display images in a window. Here is an example of using the SDL library to display an image in a window:

#include <stdio.h>
#include <SDL.h>

int main(int argc, char *argv[]) {
    SDL_Window *window = NULL;
    SDL_Renderer *renderer = NULL;
    SDL_Texture *texture = NULL;
    SDL_Surface *imageSurface = NULL;

    // Initialize SDL
    if (SDL_Init(SDL_INIT_VIDEO) < 0) {
        printf("SDL could not initialize! SDL_Error: %s\n", SDL_GetError());
    } else {
        // Create window
        window = SDL_CreateWindow("Image Viewer", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, SDL_WINDOW_SHOWN);
        if (window == NULL) {
            printf("Window could not be created! SDL_Error: %s\n", SDL_GetError());
        } else {
            // Create renderer
            renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
            if (renderer == NULL) {
                printf("Renderer could not be created! SDL_Error: %s\n", SDL_GetError());
            } else {
                // Load image
                imageSurface = SDL_LoadBMP("image.bmp");
                if (imageSurface == NULL) {
                    printf("Image could not be loaded! SDL_Error: %s\n", SDL_GetError());
                } else {
                    // Create texture
                    texture = SDL_CreateTextureFromSurface(renderer, imageSurface);
                    if (texture == NULL) {
                        printf("Texture could not be created! SDL_Error: %s\n", SDL_GetError());
                    } else {
                        // Clear renderer
                        SDL_RenderClear(renderer);
                        // Draw texture
                        SDL_RenderCopy(renderer, texture, NULL, NULL);
                        // Update renderer
                        SDL_RenderPresent(renderer);

                        // Wait for window close event
                        SDL_Event event;
                        int quit = 0;
                        while (!quit) {
                            while (SDL_PollEvent(&event) != 0) {
                                if (event.type == SDL_QUIT) {
                                    quit = 1;
                                }
                            }
                        }
                    }
                }
            }
        }
    }

    // Free resources
    SDL_DestroyTexture(texture);
    SDL_FreeSurface(imageSurface);
    SDL_DestroyRenderer(renderer);
    SDL_DestroyWindow(window);
    SDL_Quit();

    return 0;
}

In the above example, we need to name the image to be displayed as “image.bmp” and place it in the same directory as the C source file. Then, use the SDL library to load the image and create a window, renderer, and texture, and finally draw the texture in the window. The program will continue to run until the window is closed.

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