Access Shared Images in Unity

In order to read images from a shared directory in Unity, you can use Unity’s AssetDatabase class. Firstly, you need to drag the image folder from the shared directory into the Unity project. Then, you can use the AssetDatabase.GetAssetPathsFromAssetBundleAndAssetName method to retrieve the paths of the images, and finally load these images using Unity’s Texture2D class.

For example, here is a simple sample code showing how to read images from a shared directory:

using UnityEngine;
using UnityEditor;

public class ReadSharedImages : MonoBehaviour
{
    void Start()
    {
        string folderPath = "Assets/SharedImages"; // 共享目录的路径
        string[] imagePaths = AssetDatabase.GetAssetPathsFromAssetBundleAndAssetName(folderPath, "*.png"); // 获取所有png图片的路径

        foreach (string imagePath in imagePaths)
        {
            Texture2D texture = AssetDatabase.LoadAssetAtPath<Texture2D>(imagePath); // 加载图片
            GameObject imageObject = new GameObject("Image");
            SpriteRenderer spriteRenderer = imageObject.AddComponent<SpriteRenderer>();
            spriteRenderer.sprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(0.5f, 0.5f));
        }
    }
}

In the example above, the path to the shared directory is defined first. Next, the AssetDatabase.GetAssetPathsFromAssetBundleAndAssetName method is used to get the paths of all PNG images. Then, all image paths are iterated through to load the images using the AssetDatabase.LoadAssetAtPath method and create a SpriteRenderer to display the images.

Please make sure to run the script in the Unity editor when using the AssetDatabase class, as it can only be used in editor mode.

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